PluginHeader{
	RailSimVersion = 2.00;
	PluginType = Struct;
	PluginName = "[建物-神社]町の神社";
	PluginAuthor = "n";
	IconTexture = "";
	Description = "";
}

StructInfo{
}

DefineSwitch "設備"{
	Entry = "一括";
	Entry = "個別-鳥居";
	Entry = "個別-手水屋";
	Entry = "個別-お稲荷様";
	Entry = "個別-本殿";
	Entry = "個別-摂末社";
	Entry = "個別-灯篭";
	Entry = "個別-境内柵(1m)";
	Entry = "個別-境内柵(5m)";
	Entry = "個別-境内柵(終端)";
	Entry = "個別-倉庫1";
	Entry = "個別-倉庫2";
	Entry = "個別-木";
	Entry = "個別-生垣";
}

PrimaryAssembly{
	　　　　Object3D "model"{
		ModelFileName = "";
		ModelScale = 10.0;
		AlphaZeroTest = 0,1,2,33,34;
		NoShadow = 33,34;
		ApplySwitch "設備"{
		Case 0:ChangeModel = "model.x", 10.0;
		Case 1:ChangeModel = "torii.x", 10.0;
		Case 2:ChangeModel = "chozuya.x", 10.0;
		Case 3:ChangeModel = "oinarisama.x", 10.0;
		Case 4:ChangeModel = "honden.x", 10.0;
		Case 5:ChangeModel = "setumatusha.x", 10.0;
		Case 6:ChangeModel = "tourou.x", 10.0;
		Case 7:ChangeModel = "saku1.x", 10.0;
		Case 8:ChangeModel = "saku5.x", 10.0;
		Case 9:ChangeModel = "saku0.x", 10.0;
		Case 10:ChangeModel = "souko1.x", 10.0;
		Case 11:ChangeModel = "souko2.x", 10.0;
		Case 12:ChangeModel = "tree.x", 10.0;
		Case 13:ChangeModel = "ikegaki.x", 10.0;
		}   
		Joint3D "_LOCAL"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

}