PluginHeader{
	RailSimVersion = 2.00;
	PluginType = Struct;
	PluginName = "[廃墟]遠景向け廃墟ビル";
	PluginAuthor = "n";
	Description = "10m x 15m x 23m";
}

StructInfo{}

DefineSwitch "塗装"{
	Entry = "1";
	Entry = "2";
}

DefineSwitch "地面"{
	Entry = "有";
	Entry = "無";
}

PrimaryAssembly{
	　　　　Object3D "Model"{
		ModelFileName = "Model.x";
		ModelScale = 10.0;
		ApplySwitch "塗装"{
		Case 1:ChangeTexture = 0, "tex1.png";
		} 
		Joint3D "_LOCAL"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	　　　　Object3D "Model1"{
		ModelFileName = "";
		ModelScale = 10.0;
		ApplySwitch "地面"{
		Case 0:ChangeModel = "Model1.x", 10.0;
		}   
		Joint3D "_LOCAL"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
}