
PluginHeader{
	RailSimVersion = 2.00;
	PluginType = Train;
	PluginName = "東京モノレール10000形(試供版)";
	PluginAuthor = "n";
	IconTexture = "icon.png";
	Description = "このプラグインでは、1号車-モノレール浜松町 方が先頭となります。";
}

TrainInfo{
	FrontLimit = 46.8;
	TailLimit = -46.8;
	MaxVelocity = 80.0;
	MaxAcceleration = 3.5;
	MaxDeceleration = 4.0;
	DoorClosingTime = 5.0;
}
DefineSwitch "電源"{
	Entry = "入";
	Entry = "切";
}
DefineSwitch "灯具"{
	Entry = "自動1";
	Entry = "自動2";
	Entry = "切";
}
DefineSwitch "行先"{
	Entry = "空港快速　浜松町";
	Entry = "空港快速　羽田空港第2";
	Entry = "区間快速　浜松町";
	Entry = "区間快速　羽田空港第2";
	Entry = "普通　浜松町";
	Entry = "普通　羽田空港第2";
	Entry = "普通　昭和島";
	Entry = "回送";
	Entry = "";
}
DefineSwitch "客室照明"{
	Entry = "入";
	Entry = "切";
}
DefineSwitch "乗降扉操作"{
	Entry = "自動";
	Entry = "全開";
	Entry = "締切";
}
DefineSwitch "編成"{
	Entry = "第1編成";
	Entry = "第2編成";
	Entry = "第3編成";
	Entry = "第4編成";
	Entry = "第5編成";
}
DefineSwitch "仕様"{
	Entry = "2014〜";
	Entry = "2018.07.XX〜";//ロゴ変更
	Entry = "2019.03.14〜";//駅名変更
}
PrimaryAssembly{
	Axle "Wheel1_1"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (42.75, 0.489);
	}
	Axle "Wheel1_2"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (33.25, 0.489);
	}
	Axle "Wheel2_1"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (27.55, 0.489);
	}
	Axle "Wheel2_2"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (18.05, 0.489);
	}
	Axle "Wheel3_1"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (12.35, 0.489);
	}
	Axle "Wheel3_2"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (2.85, 0.489);
	}
	Axle "Wheel4_1"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (-2.85, 0.489);
	}
	Axle "Wheel4_2"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (-12.35, 0.489);
	}
	Axle "Wheel5_1"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (-18.05, 0.489);
	}
	Axle "Wheel5_2"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (-27.55, 0.489);
	}
	Axle "Wheel6_1"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (-42.75, 0.489);
	}
	Axle "Wheel6_2"{
		ModelFileName = "";
		Diameter = 0.978;
		Symmetric = 8;
		Coord = (-33.25, 0.489);
	}
	Body "Body_1"{
		ModelFileName = "";
		Transparent = 3,6;
		NoShadow = 5;
		NoCastShadow = 14,15,16,17,18,19,20,26,27.28,29;
		ChangeAlpha = 5, 0.0;
		If "電源"==0{
			If "灯具"==0 &&(!"_FRONT")&&(!"_CONNECT1")  {
				ChangeAlpha = 5, 1.0;
			}
			If "灯具"==1 &&(!"_FRONT")&&(!"_CONNECT1")  {
				ChangeAlpha = 5, 1.0;
				ShiftTexture = 5, -0.25, 0.0;
			}
			If "灯具"<=1 &&("_FRONT")&&(!"_CONNECT1")  {
				ChangeAlpha = 5, 1.0;
				ShiftTexture = 5, 0.25, 0.0;
			}
			If "客室照明"==0 {
				If "_NIGHT"==0 {
					ShiftTexture = 2, 0.0078125, 0.0;
				}Else{
					ShiftTexture = 2, 0.01875, 0.0;
				}
				ChangeMaterial{
					MaterialID = 2;
					Emissive = 1.0, 1.0, 1.0;
				}
			}
			ApplySwitch "行先"{
				Case 0:
				Case 1:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.0, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.0, 0.125;
					}
				Case 2:
					ShiftTexture = 1, 0.25, 0.0;
				Case 3:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.25, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.25, 0.125;
					}
				Case 4:
					ShiftTexture = 1, 0.5, 0.0;
				Case 5:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.5, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.5, 0.125;
					}
				Case 6:
					ShiftTexture = 1, 0.5, 0.1875;
				Case 7:
					ShiftTexture = 1, 0.0, 0.1875;
				Default:
					ChangeAlpha = 1, 0.0;
			}
		}Else{
			ChangeAlpha = 1, 0.0;
		}
		If "編成"<=5{
			If "仕様"==0{
				ChangeAlpha = 16, 1.0;
				ChangeAlpha = 17, 1.0;
				ChangeAlpha = 18, 0.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 0.0;
				ChangeAlpha = 26, 1.0;
				ChangeAlpha = 27, 1.0;
				ChangeAlpha = 28, 0.0;
				ChangeAlpha = 29, 0.0;
				ChangeMaterial{
					MaterialID = 16,17;
					Diffuse = 0.0, 0.2196, 0.6705, 1.0;
					Ambient = 0.0, 0.2196, 0.6705;
				}
			}Else{
				ChangeModel = "Body_10011.x", 1.0;
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 1.0;
				ChangeAlpha = 26, 0.0;
				ChangeAlpha = 27, 0.0;
				ChangeAlpha = 28, 1.0;
				ChangeAlpha = 29, 1.0;
			}
			ChangeModel = "Body_10011.x", 1.0;
		}Else{
			ChangeModel = "Body_10016.x", 1.0;
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 1.0;
				ChangeAlpha = 20, 0.0;
				ChangeAlpha = 26, 0.0;
				ChangeAlpha = 27, 0.0;
				ChangeAlpha = 28, 1.0;
				ChangeAlpha = 29, 1.0;
		}
		ApplySwitch "編成"{
			Case 1:
				ShiftTexture = 15, 0.25, 0.0;
				ShiftTexture = 27, 0.25, 0.0;
				ShiftTexture = 29, 0.25, 0.0;
			Case 2:
				ShiftTexture = 15, 0.5, 0.0;
				ShiftTexture = 27, 0.5, 0.0;
				ShiftTexture = 29, 0.5, 0.0;
			Case 3:
				ShiftTexture = 15, 0.75, 0.0;
				ShiftTexture = 27, 0.75, 0.0;
				ShiftTexture = 29, 0.75, 0.0;
			Case 4:
				ShiftTexture = 15, 0.0, 0.375;
				ShiftTexture = 27, 0.0, 0.375;
				ShiftTexture = 29, 0.0, 0.375;
			Case 5:
				ShiftTexture = 15, 0.25, 0.375;
				ShiftTexture = 27, 0.25, 0.375;
				ShiftTexture = 29, 0.25, 0.375;
			Case 6:
				ShiftTexture = 15, 0.5, 0.375;
				ShiftTexture = 27, 0.5, 0.375;
				ShiftTexture = 29, 0.5, 0.375;
			Case 7:
				ShiftTexture = 15, 0.75, 0.375;
				ShiftTexture = 27, 0.75, 0.375;
				ShiftTexture = 29, 0.75, 0.375;
		}
		JointZY "Wheel1_1"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (4.75, 0.489);
		}
		JointZY "Wheel1_2"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (-4.75, 0.489);
		}
	}
	Body "Body_2"{
		ModelFileName = "Body_10002.x";
		Transparent = 3,6;
		NoShadow = 5;
		NoCastShadow = 14,15,16,17,18,19,20,26,27.28,29;
		ChangeTexture = 11, "tex/車体側面_10002.png";
		ShiftTexture = 14, 0.0625, 0.0;
		If "電源"==0{
			If "客室照明"==0 {
				If "_NIGHT"==0 {
					ShiftTexture = 2, 0.0078125, 0.0;
				}Else{
					ShiftTexture = 2, 0.01875, 0.0;
				}
				ChangeMaterial{
					MaterialID = 2;
					Emissive = 1.0, 1.0, 1.0;
				}
			}
			ApplySwitch "行先"{
				Case 0:
				Case 1:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.0, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.0, 0.125;
					}
				Case 2:
					ShiftTexture = 1, 0.25, 0.0;
				Case 3:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.25, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.25, 0.125;
					}
				Case 4:
					ShiftTexture = 1, 0.5, 0.0;
				Case 5:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.5, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.5, 0.125;
					}
				Case 6:
					ShiftTexture = 1, 0.5, 0.1875;
				Case 7:
					ShiftTexture = 1, 0.0, 0.1875;
				Default:
					ChangeAlpha = 1, 0.0;
			}
		}Else{
			ChangeAlpha = 1, 0.0;
		}
		If "編成"<=5{
			If "仕様"==0{
				ChangeAlpha = 16, 1.0;
				ChangeAlpha = 17, 1.0;
				ChangeAlpha = 18, 0.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 0.0;
				ChangeMaterial{
					MaterialID = 16,17;
					Diffuse = 0.0, 0.2196, 0.6705, 1.0;
					Ambient = 0.0, 0.2196, 0.6705;
				}
			}Else{
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 1.0;
			}
		}Else{
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 1.0;
				ChangeAlpha = 20, 0.0;
		}
		ApplySwitch "編成"{
			Case 0:
				ShiftTexture = 15, 0.0, 0.0625;
				ShiftTexture = 27, 0.0, 0.0625;
				ShiftTexture = 29, 0.0, 0.0625;
			Case 1:
				ShiftTexture = 15, 0.25, 0.0625;
				ShiftTexture = 27, 0.25, 0.0625;
				ShiftTexture = 29, 0.25, 0.0625;
			Case 2:
				ShiftTexture = 15, 0.5, 0.0625;
				ShiftTexture = 27, 0.5, 0.0625;
				ShiftTexture = 29, 0.5, 0.0625;
			Case 3:
				ShiftTexture = 15, 0.75, 0.0625;
				ShiftTexture = 27, 0.75, 0.0625;
				ShiftTexture = 29, 0.75, 0.0625;
			Case 4:
				ShiftTexture = 15, 0.0, 0.4375;
				ShiftTexture = 27, 0.0, 0.4375;
				ShiftTexture = 29, 0.0, 0.4375;
			Case 5:
				ShiftTexture = 15, 0.25, 0.4375;
				ShiftTexture = 27, 0.25, 0.4375;
				ShiftTexture = 29, 0.25, 0.4375;
			Case 6:
				ShiftTexture = 15, 0.5, 0.4375;
				ShiftTexture = 27, 0.5, 0.4375;
				ShiftTexture = 29, 0.5, 0.4375;
			Case 7:
				ShiftTexture = 15, 0.75, 0.4375;
				ShiftTexture = 27, 0.75, 0.4375;
				ShiftTexture = 29, 0.75, 0.4375;
		}
		JointZY "Wheel2_1"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (4.75, 0.489);
		}
		JointZY "Wheel2_2"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (-4.75, 0.489);
		}
	}
	Body "Body_3"{
		ModelFileName = "Body_10002.x";
		Transparent = 3,6;
		NoShadow = 5;
		NoCastShadow = 14,15,16,17,18,19,20,26,27.28,29;
		ShiftTexture = 8, 0.0, 0.75;
		ChangeTexture = 10, "tex/車体側面_10002.png";
		ChangeTexture = 11, "tex/車体側面_10002.png";
		ShiftTexture = 14, 0.125, 0.0;
		If "電源"==0{
			If "客室照明"==0 {
				If "_NIGHT"==0 {
					ShiftTexture = 2, 0.0078125, 0.0;
				}Else{
					ShiftTexture = 2, 0.01875, 0.0;
				}
				ChangeMaterial{
					MaterialID = 2;
					Emissive = 1.0, 1.0, 1.0;
				}
			}
			ApplySwitch "行先"{
				Case 0:
				Case 1:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.0, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.0, 0.125;
					}
				Case 2:
					ShiftTexture = 1, 0.25, 0.0;
				Case 3:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.25, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.25, 0.125;
					}
				Case 4:
					ShiftTexture = 1, 0.5, 0.0;
				Case 5:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.5, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.5, 0.125;
					}
				Case 6:
					ShiftTexture = 1, 0.5, 0.1875;
				Case 7:
					ShiftTexture = 1, 0.0, 0.1875;
				Default:
					ChangeAlpha = 1, 0.0;
			}
		}Else{
			ChangeAlpha = 1, 0.0;
		}
		If "編成"<=5{
			If "仕様"==0{
				ChangeAlpha = 16, 1.0;
				ChangeAlpha = 17, 1.0;
				ChangeAlpha = 18, 0.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 0.0;
				ChangeMaterial{
					MaterialID = 16,17;
					Diffuse = 0.1333, 0.6, 0.8549, 1.0;
					Ambient = 0.1333, 0.6, 0.8549;
				}
			}Else{
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 1.0;
			}
		}Else{
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 1.0;
				ChangeAlpha = 20, 0.0;
		}
		ApplySwitch "編成"{
			Case 0:
				ShiftTexture = 15, 0.0, 0.125;
				ShiftTexture = 27, 0.0, 0.125;
				ShiftTexture = 29, 0.0, 0.125;
			Case 1:
				ShiftTexture = 15, 0.25, 0.125;
				ShiftTexture = 27, 0.25, 0.125;
				ShiftTexture = 29, 0.25, 0.125;
			Case 2:
				ShiftTexture = 15, 0.5, 0.125;
				ShiftTexture = 27, 0.5, 0.125;
				ShiftTexture = 29, 0.5, 0.125;
			Case 3:
				ShiftTexture = 15, 0.75, 0.125;
				ShiftTexture = 27, 0.75, 0.125;
				ShiftTexture = 29, 0.75, 0.125;
			Case 4:
				ShiftTexture = 15, 0.0, 0.5;
				ShiftTexture = 27, 0.0, 0.5;
				ShiftTexture = 29, 0.0, 0.5;
			Case 5:
				ShiftTexture = 15, 0.25, 0.5;
				ShiftTexture = 27, 0.25, 0.5;
				ShiftTexture = 29, 0.25, 0.5;
			Case 6:
				ShiftTexture = 15, 0.5, 0.5;
				ShiftTexture = 27, 0.5, 0.5;
				ShiftTexture = 29, 0.5, 0.5;
			Case 7:
				ShiftTexture = 15, 0.75, 0.5;
				ShiftTexture = 27, 0.75, 0.5;
				ShiftTexture = 29, 0.75, 0.5;
		}
		JointZY "Wheel3_1"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (4.75, 0.489);
		}
		JointZY "Wheel3_2"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (-4.75, 0.489);
		}
	}
	Body "Body_4"{
		ModelFileName = "Body_10002.x";
		Transparent = 3,6;
		NoShadow = 5;
		NoCastShadow = 14,15,16,17,18,19,20,26,27.28,29;
		ShiftTexture = 8, 0.0, 0.75;
		ChangeTexture = 10, "tex/車体側面_10002.png";
		ChangeTexture = 11, "tex/車体側面_10002.png";
		ShiftTexture = 14, 0.1875, 0.0;
		If "電源"==0{
			If "客室照明"==0 {
				If "_NIGHT"==0 {
					ShiftTexture = 2, 0.0078125, 0.0;
				}Else{
					ShiftTexture = 2, 0.01875, 0.0;
				}
				ChangeMaterial{
					MaterialID = 2;
					Emissive = 1.0, 1.0, 1.0;
				}
			}
			ApplySwitch "行先"{
				Case 0:
				Case 1:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.0, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.0, 0.125;
					}
				Case 2:
					ShiftTexture = 1, 0.25, 0.0;
				Case 3:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.25, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.25, 0.125;
					}
				Case 4:
					ShiftTexture = 1, 0.5, 0.0;
				Case 5:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.5, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.5, 0.125;
					}
				Case 6:
					ShiftTexture = 1, 0.5, 0.1875;
				Case 7:
					ShiftTexture = 1, 0.0, 0.1875;
				Default:
					ChangeAlpha = 1, 0.0;
			}
		}Else{
			ChangeAlpha = 1, 0.0;
		}
		If "編成"<=5{
			If "仕様"==0{
				ChangeAlpha = 16, 1.0;
				ChangeAlpha = 17, 1.0;
				ChangeAlpha = 18, 0.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 0.0;
				ChangeMaterial{
					MaterialID = 16,17;
					Diffuse = 0.1333, 0.6, 0.8549, 1.0;
					Ambient = 0.1333, 0.6, 0.8549;
				}
			}Else{
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 1.0;
			}
		}Else{
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 1.0;
				ChangeAlpha = 20, 0.0;
		}
		ApplySwitch "編成"{
			Case 0:
				ShiftTexture = 15, 0.0, 0.1875;
				ShiftTexture = 27, 0.0, 0.1875;
				ShiftTexture = 29, 0.0, 0.1875;
			Case 1:
				ShiftTexture = 15, 0.25, 0.1875;
				ShiftTexture = 27, 0.25, 0.1875;
				ShiftTexture = 29, 0.25, 0.1875;
			Case 2:
				ShiftTexture = 15, 0.5, 0.1875;
				ShiftTexture = 27, 0.5, 0.1875;
				ShiftTexture = 29, 0.5, 0.1875;
			Case 3:
				ShiftTexture = 15, 0.75, 0.1875;
				ShiftTexture = 27, 0.75, 0.1875;
				ShiftTexture = 29, 0.75, 0.1875;
			Case 4:
				ShiftTexture = 15, 0.0, 0.5625;
				ShiftTexture = 27, 0.0, 0.5625;
				ShiftTexture = 29, 0.0, 0.5625;
			Case 5:
				ShiftTexture = 15, 0.25, 0.5625;
				ShiftTexture = 27, 0.25, 0.5625;
				ShiftTexture = 29, 0.25, 0.5625;
			Case 6:
				ShiftTexture = 15, 0.5, 0.5625;
				ShiftTexture = 27, 0.5, 0.5625;
				ShiftTexture = 29, 0.5, 0.5625;
			Case 7:
				ShiftTexture = 15, 0.75, 0.5625;
				ShiftTexture = 27, 0.75, 0.5625;
				ShiftTexture = 29, 0.75, 0.5625;
		}
		JointZY "Wheel4_1"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (4.75, 0.489);
		}
		JointZY "Wheel4_2"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (-4.75, 0.489);
		}
	}
	Body "Body_5"{
		ModelFileName = "Body_10002.x";
		Transparent = 3,6;
		NoShadow = 5;
		NoCastShadow = 14,15,16,17,18,19,20,26,27.28,29;
		ShiftTexture = 8, 0.0, 0.625;
		ChangeTexture = 10, "tex/車体側面_10002.png";
		ShiftTexture = 14, 0.25, 0.0;
		If "電源"==0{
			If "客室照明"==0 {
				If "_NIGHT"==0 {
					ShiftTexture = 2, 0.0078125, 0.0;
				}Else{
					ShiftTexture = 2, 0.01875, 0.0;
				}
				ChangeMaterial{
					MaterialID = 2;
					Emissive = 1.0, 1.0, 1.0;
				}
			}
			ApplySwitch "行先"{
				Case 0:
				Case 1:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.0, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.0, 0.125;
					}
				Case 2:
					ShiftTexture = 1, 0.25, 0.0;
				Case 3:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.25, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.25, 0.125;
					}
				Case 4:
					ShiftTexture = 1, 0.5, 0.0;
				Case 5:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.5, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.5, 0.125;
					}
				Case 6:
					ShiftTexture = 1, 0.5, 0.1875;
				Case 7:
					ShiftTexture = 1, 0.0, 0.1875;
				Default:
					ChangeAlpha = 1, 0.0;
			}
		}Else{
			ChangeAlpha = 1, 0.0;
		}
		If "編成"<=5{
			If "仕様"==0{
				ChangeAlpha = 16, 1.0;
				ChangeAlpha = 17, 1.0;
				ChangeAlpha = 18, 0.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 0.0;
				ChangeMaterial{
					MaterialID = 16,17;
					Diffuse = 0.0, 0.2196, 0.6705, 1.0;
					Ambient = 0.0, 0.2196, 0.6705;
				}
			}Else{
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 1.0;
			}
		}Else{
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 1.0;
				ChangeAlpha = 20, 0.0;
		}
		ApplySwitch "編成"{
			Case 0:
				ShiftTexture = 15, 0.0, 0.25;
				ShiftTexture = 27, 0.0, 0.25;
				ShiftTexture = 29, 0.0, 0.25;
			Case 1:
				ShiftTexture = 15, 0.25, 0.25;
				ShiftTexture = 27, 0.25, 0.25;
				ShiftTexture = 29, 0.25, 0.25;
			Case 2:
				ShiftTexture = 15, 0.5, 0.25;
				ShiftTexture = 27, 0.5, 0.25;
				ShiftTexture = 29, 0.5, 0.25;
			Case 3:
				ShiftTexture = 15, 0.75, 0.25;
				ShiftTexture = 27, 0.75, 0.25;
				ShiftTexture = 29, 0.75, 0.25;
			Case 4:
				ShiftTexture = 15, 0.0, 0.625;
				ShiftTexture = 27, 0.0, 0.625;
				ShiftTexture = 29, 0.0, 0.625;
			Case 5:
				ShiftTexture = 15, 0.25, 0.625;
				ShiftTexture = 27, 0.25, 0.625;
				ShiftTexture = 29, 0.25, 0.625;
			Case 6:
				ShiftTexture = 15, 0.5, 0.625;
				ShiftTexture = 27, 0.5, 0.625;
				ShiftTexture = 29, 0.5, 0.625;
			Case 7:
				ShiftTexture = 15, 0.75, 0.625;
				ShiftTexture = 27, 0.75, 0.625;
				ShiftTexture = 29, 0.75, 0.625;
		}
		JointZY "Wheel5_1"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (4.75, 0.489);
		}
		JointZY "Wheel5_2"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (-4.75, 0.489);
		}
	}
	Body "Body_6"{
		ModelFileName = "Body_10001.x";
		Turn =yes;
		Transparent = 3,6;
		NoShadow = 5;
		NoCastShadow = 14,15,16,17,18,19,20,26,27.28,29;
		ShiftTexture = 14, 0.0, 0.0625;
		If "電源"==0{
			If "灯具"==0 &&("_FRONT")&&(!"_CONNECT1")  {
				ChangeAlpha = 5, 1.0;
			}
			If "灯具"==1 &&("_FRONT")&&(!"_CONNECT1")  {
				ChangeAlpha = 5, 1.0;
				ShiftTexture = 5, -0.25, 0.0;
			}
			If "灯具"<=1 &&(!"_FRONT")&&(!"_CONNECT1")  {
				ChangeAlpha = 5, 1.0;
				ShiftTexture = 5, 0.25, 0.0;
			}
			If "客室照明"==0 {

				If "_NIGHT"==0 {
					ShiftTexture = 2, 0.0078125, 0.0;
				}Else{
					ShiftTexture = 2, 0.01875, 0.0;
				}
				ChangeMaterial{
					MaterialID = 2;
					Emissive = 1.0, 1.0, 1.0;
				}
			}
			ApplySwitch "行先"{
				Case 0:
				Case 1:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.0, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.0, 0.125;
					}
				Case 2:
					ShiftTexture = 1, 0.25, 0.0;
				Case 3:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.25, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.25, 0.125;
					}
				Case 4:
					ShiftTexture = 1, 0.5, 0.0;
				Case 5:
					ApplySwitch "仕様"{
						Case 0,1:
							ShiftTexture = 1, 0.5, 0.0625;
						Case 2:
							ShiftTexture = 1, 0.5, 0.125;
					}
				Case 6:
					ShiftTexture = 1, 0.5, 0.1875;
				Case 7:
					ShiftTexture = 1, 0.0, 0.1875;
				Default:
					ChangeAlpha = 1, 0.0;
			}
		}Else{
			ChangeAlpha = 1, 0.0;
		}
		If "編成"<=5{
			If "仕様"==0{
				ChangeAlpha = 16, 1.0;
				ChangeAlpha = 17, 1.0;
				ChangeAlpha = 18, 0.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 0.0;
				ChangeAlpha = 26, 1.0;
				ChangeAlpha = 27, 1.0;
				ChangeAlpha = 28, 0.0;
				ChangeAlpha = 29, 0.0;
				ChangeMaterial{
					MaterialID = 16,17;
					Diffuse = 0.0, 0.2196, 0.6705, 1.0;
					Ambient = 0.0, 0.2196, 0.6705;
				}
			}Else{
				ChangeModel = "Body_10011.x", 1.0;
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 0.0;
				ChangeAlpha = 20, 1.0;
				ChangeAlpha = 26, 0.0;
				ChangeAlpha = 27, 0.0;
				ChangeAlpha = 28, 1.0;
				ChangeAlpha = 29, 1.0;
			}
			ChangeModel = "Body_10011.x", 1.0;
		}Else{
			ChangeModel = "Body_10016.x", 1.0;
				ChangeAlpha = 16, 0.0;
				ChangeAlpha = 17, 0.0;
				ChangeAlpha = 18, 1.0;
				ChangeAlpha = 19, 1.0;
				ChangeAlpha = 20, 0.0;
				ChangeAlpha = 26, 0.0;
				ChangeAlpha = 27, 0.0;
				ChangeAlpha = 28, 1.0;
				ChangeAlpha = 29, 1.0;
		}
		ApplySwitch "編成"{
			Case 0:
				ShiftTexture = 15, 0.0, 0.3125;
				ShiftTexture = 27, 0.0, 0.3125;
				ShiftTexture = 29, 0.0, 0.3125;
			Case 1:
				ShiftTexture = 15, 0.25, 0.3125;
				ShiftTexture = 27, 0.25, 0.3125;
				ShiftTexture = 29, 0.25, 0.3125;
			Case 2:
				ShiftTexture = 15, 0.5, 0.3125;
				ShiftTexture = 27, 0.5, 0.3125;
				ShiftTexture = 29, 0.5, 0.3125;
			Case 3:
				ShiftTexture = 15, 0.75, 0.3125;
				ShiftTexture = 27, 0.75, 0.3125;
				ShiftTexture = 29, 0.75, 0.3125;
			Case 4:
				ShiftTexture = 15, 0.0, 0.6875;
				ShiftTexture = 27, 0.0, 0.6875;
				ShiftTexture = 29, 0.0, 0.6875;
			Case 5:
				ShiftTexture = 15, 0.25, 0.6875;
				ShiftTexture = 27, 0.25, 0.6875;
				ShiftTexture = 29, 0.25, 0.6875;
			Case 6:
				ShiftTexture = 15, 0.5, 0.6875;
				ShiftTexture = 27, 0.5, 0.6875;
				ShiftTexture = 29, 0.5, 0.6875;
			Case 7:
				ShiftTexture = 15, 0.75, 0.6875;
				ShiftTexture = 27, 0.75, 0.6875;
				ShiftTexture = 29, 0.75, 0.6875;
		}
		JointZY "Wheel6_1"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (4.75, 0.489);
		}
		JointZY "Wheel6_2"{
			AttachCoord = (0.0, 0.0);
			LocalCoord = (-4.75, 0.489);
		}
	}
	Object3D "Body_1_Doorll"{
		ModelFileName = "Doorll.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, 0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_1"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_1_Doorlr"{
		ModelFileName = "Doorlr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_1"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_1_Doorrl"{
		ModelFileName = "Doorrl.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_1"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_1_Doorrr"{
		ModelFileName = "Doorrr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_1"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_2_Doorll"{
		ModelFileName = "Doorll.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, 0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_2"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_2_Doorlr"{
		ModelFileName = "Doorlr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_2"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_2_Doorrl"{
		ModelFileName = "Doorrl.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_2"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_2_Doorrr"{
		ModelFileName = "Doorrr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_2"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_3_Doorll"{
		ModelFileName = "Doorll.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, 0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_3"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_3_Doorlr"{
		ModelFileName = "Doorlr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_3"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_3_Doorrl"{
		ModelFileName = "Doorrl.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_3"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_3_Doorrr"{
		ModelFileName = "Doorrr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_3"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_4_Doorll"{
		ModelFileName = "Doorll.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, 0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_4"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_4_Doorlr"{
		ModelFileName = "Doorlr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_4"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_4_Doorrl"{
		ModelFileName = "Doorrl.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_4"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_4_Doorrr"{
		ModelFileName = "Doorrr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_4"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_5_Doorll"{
		ModelFileName = "Doorll.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, 0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_5"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_5_Doorlr"{
		ModelFileName = "Doorlr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_5"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_5_Doorrl"{
		ModelFileName = "Doorrl.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_5"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_5_Doorrr"{
		ModelFileName = "Doorrr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_5"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_6_Doorll"{
		ModelFileName = "Doorll.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, 0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_6"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_6_Doorlr"{
		ModelFileName = "Doorlr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR1" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_6"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	Object3D "Body_6_Doorrl"{
		ModelFileName = "Doorrl.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_6"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}

	Object3D "Body_6_Doorrr"{
		ModelFileName = "Doorrr.x";
		Transparent = 2;
		If "電源"==0 && "客室照明"==0{
			ChangeMaterial{
				MaterialID = 0;
				Emissive = 0.5, 0.5, 0.5;
			}
　　　　　　　　}
		If "乗降扉操作"==0 && "_DOOR2" ||"乗降扉操作"==1{
			StaticMove{
				Displacement = (0.0, 0.0, -0.56);
				PreAnimationDelay = 1.0;
				AnimationTime = 3.0;
			}
		}
		Joint3D "Body_6"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
	FrontCabin{
		Joint3D "Body_1"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
}
